Man, seriously, that was the best title I could come up with for this post. I have all the cleverness of an ABC sitcom writer.
Thanks to several conversations recently taking place on several of the RPG forums I frequent, I've had hexmaps on the mind. Seriously, how cool is a blank hexmap? Is there anything outside of digging up an old character sheet that gets you nostalgic for some good old-fashioned marathon campaigning? Designing worlds? Mega-adventures? Creating your own worlds and running your friends through them (and into the ground, sometimes)? Give me a blank hex map and let me go, and I'll still happily while away hours I don't have, doodling up the Swamp of the Fire Kobolds, or the Border Baronies of the Wildlands.
A lot of folks already know about the excellent program Hexmapper, and some have stumbled upon Incomptech's great hex/graph paper page. But did you know that there was a Hexmapper Yahoo! Group, complete with files and discussion on optimizing Hexmapper?
Here's a few more hexy links that might interest those of us who appreciate this fine, stalwart, six-sided shape:
Free Graph Paper: Not only offers customizable hexmaps, but plenty of other types and sizes of graph paper as well.
The Hexagonal Grid Font: A TrueType font that will allow you to merrily type away different types of hex grids and yes, even hex terrain!
mkhexgrid: Prgram for creating all different types of hexgrids, to include different numbering, shades, thickness, and more.
Hexmap Designer: Havem't tried this one out, but was recommend to me by a fellow hex enthusiast. Try at your own risk.
EDIT: Just saw that Jeff's Gameblog mentioned hexmaps as well earlier today!!!
2 comments:
I think I can say honestly that there has not been a single week from mid-1985 until today where I haven't spent at least a little time drawing something in hexagons.
Thanks for the research, Timesaver Zach!
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