I picked up a template for the site I thought worked a little better and was more aesthetically pleasing. Hope you like it, because I sure do.
I've had the shilling/selling of RPGs on my mind lately, not sure why. But there are some things I mentioned on a message board post earlier this morning:
At Gen Con this year, I had people try to sell me on various games. Now, I don't mind a push. I do mind when they push too hard, make me uncomfortable, or don't take a "no" or "maybe" for an answer without acting royally pissed.. At least two smaller-press game designers did that this year (and one much larger-press vendor), and I'm not sure if it's just a bit of overzealousness or what.
It's pretty much the equivalent of the "Wushu Factor" online. After someone pushes something so hard, you begin to doubt their sincerity, intent, and honesty, to a point. If a game is recommended incessantly, annoyingly, and without regard for basic courtesy, be it online or at a Con, my Inner Gamer completely shuts down, tunes out, and sets his virtual profile to Ignore.
The other one is "This Game is Only For People Who Like X", or "X is better than Z!!!!". Geez, man, I'm cool with honest comparison, but how about not taking a dump on games I may like while you're doing it?
So what gets you when you're curious about a game? What approaches do you like, and what turns you off?
Another is "guerilla marketing" by having fans/friends of the game/designer start up "Sell Me" threads. This is sometimes a hard one to spot from earnest discussion, but if I find out about it, it usually rubs me the wrong way.
Another thought that's crossed my mind is that some games definitely deserve better fans than they have.