So much for random treasure tables in 4th Ed D&D.
As I said elsewhere (edited slightly):
It's a streamlined, anticipated, expected payout, and I can't think of anything duller. Progression becomes more uniform. Its a constraining item that now has the expectancy of being used by virtue of being in the rulebook. It doesn't help that I love my random tables and charts. I want the unexpected. I want crazy randomness. I don't want to be sitting at a table with a bunch of folks waiting for their Magic Item C since they just hit 4th level.
Folks will always say, "Hey! You can just wing it! Make up random stuff--its your game!" Yeah, it is. But there comes a point--as I've found with my current campaign of Rolemaster--where you have to ask yourself, if you have to wing this much shit, what's keeping you tied to this game, this sytem? In the case of 4e, nothing.
I've been weakly negative up to this point, but I think this is the tipping point. Not because its anything I couldn't work past if I wanted, but because between my previewing of Keep on the Shadowfell this week (not impressed) and all the design decisions up to now I haven't liked, I know 4e and I aren't going to mesh. And that's fine. A little sad, but fine. Lord knows I already have more games lined up to run then I'll ever get a chance to. So here I am, another schlub adding to the 4e "probably not for me" sad-song melodrama. (Yeah, I'm tired of it, too, but here we are).
Honestly, I think I just may want a little more Chaos in my games than that. And a lot of what we've seen with 4e points towards getting rid of a lot of randomness.
I still will try out a demo, but with one in my paws right now and based on all this, it ain't looking good.