Go beyond just a diversion with this revised and expanded genreDiversion rules manual that is more versatile, more dynamic, more heroic, and more exciting.
- Ability-Centric Characters
Focus on a character's raw potential rather than his training to get things done. While skill refines a character's accomplishments, raw talent makes them happen.
- Create Characters Your Way
Characters can be built using a variety of methods, from random choices to arbitrary or controlled assignments. Custom species and vocations can be created as a framework for characters in a particular setting. New gimmicks can be devised to add special powers, such as for the supernatural and scientific enhancements.
- Quick Resolution
Roll dice (two six-sided) only for tough and contested challenges, maintaining a smooth progression of story. Resolve focused situations like combat using a simple scale of difficulty that can be influenced by various factors. Utilize optional elements like experience to gain the advantage or exploits to make the most out of success.
- Vehicles and Monsters
Apply the same basic mechanics to vehicles and monsters, from cars and starships to dragons and sea monsters. Engage in chases, dog-fights, and even desperate battles with larger-than-life creatures.
- Miniatures and Maps
Miniatures and maps can be used to better visualize combat and vehicle interactions. While this adds a more tactical feel for those who prefer such elements, it is not required.
- Unbidden and Forsaken
Dive into the action with a ready-to-use modern setting based on our older Unbidden game.
Convert or interact with characters/elements from genreDiversion i, Iron Gauntlets, Story Engine Classic, and Active Exploits Diceless Roleplaying.
Changes from GDi to GD3 include:
Skills are now known as pursuits and range from incompetencies to masteries (similarly to Active Exploits's skills), providing a bonus/penalty on related tasks and define the effects of most exploits.
- Easier Dice Rolling
The margin has been eliminated--simply roll equal to or greater than the difficulty rating to succeed (the ability rating is added to the dice total); difficulty values are now ten greater than their GDi counterparts.
- Tougher Characters and Monsters
Characters can use experience to directly affect play. They also possess greater levels of health, allowing them to take more punishment; these added levels can be easily ignored for more gritty games, maintaing the same scale as found in GDi.
- Quicker Combat
Difficulty values for contested actions in combat are quick and easy, typically adding an opposing character's ability to a base difficulty. Optional weapon gimmicks can also be utilized for more detail or ignored for super-fast resolution.
Not only can characters' abilities be scaled to super proportions, but guidelines are provided for mixing elements of different scales, including sizes and damage.
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Merry Christmas to All! May there be peace on Earth in your time, and unrefined mayhem in your dungeon crawls.