Tooling around the internet yesterday, I came across some discussion or other discussion the HARP RPG, by Iron Crown. I stopped, and blinked. Back when I was in Spain, we ran a campaign of Irrin with HARP, but hadn't done so with any of my groups in the states. A thought jostled about in the back of my brain.
I called my buddy (and game group member) Matt.
"What was the problem with HARP--who had a problem with it?" I asked.
"HARP--like Rolemaster Lite?"
"Yeah, like right before our second season. We all talked about it, but someone didn't care for it."
I let my thoughts percolate. Someone had objected to playing HARP, but damned if I could remember.
I spoke with Matt yesterday after work.
"Maybe it was Loud Joe". Loud Joe is known for his penchant for abilities his characters shouldn't have and rune weapons (which his characters also shouldn't have). He loved Rifts.
"I don't know."
"Well, what do you think of it?"
Point is, HARP is a very good game, one that simplifies some of the Rolemaster bits without going too loosey-goosey (while keeping those open-ended percentiles we love). But since I've been back in Indy, we've used Palladium Fantasy, Epic Roleplaying, Rolemaster, and Castles & Crusades. HARP came up, was rejected for a reason no one can remember, and was forgotten about.
What we have here is an embarassment of riches. There are so many game systems to discuss and try out, it can be easy to dismiss one out of hand or forget about it. Before we choose our next system, I'm going to make sure we take the time to review all the options. If you're forgetting about games you've had fun with in the past, you might be going in a few too many directions at once.