There's a really interesting forum discussion going on with Dave Kenzer and company right now over at the Kenzer boards regarding Hackmaster 5e. I'm really apprehensive about this product. On one hand, as regular readers know, I consider the Hackmaster Game Master's Guide one of the best RPG resources ever created for my style of gaming. With Kenzer departing a bit from the delightful 1e/2e mix we saw in HM4e, I'm curious to see how the 5th looks. I think HackMaster Basic as an introductory product will definitely be something I'll at least check out, but beyond that, I don't know yet. I do know Aces & Eights was superb, and if I know if I'm going to trust anyone with humorous-yet-playable "tribute" gaming, it has to be Kenzer. But how do you go about keeping the soul and feel of a game when going a pretty different way (apparently) rules-wise?
Anyhow, check out the thread. Highlights include discussions on combat and initiative (combat sounds a little tricky, but we'll see), some interesting d12 usage, and Learn to Hack events at Gen Con (sign me up!).
Anyone out there going to consider picking up Hackmaster 5e when it's released? Why or why not?