Tuesday, February 24, 2009
You Must Be This High To Ride
Our next fantasy homebrew campaign, due to to start in about a month's time, is shaping up to be an interesting one. Right now, of 4 players, 3 will likely be playing short races. We're looking at a goblin, a halfling, and possibly a dwarf or a gnome. Our holdout may be playing a human, but we're really close to having a party comprised of smallfolk only. I'm wondering how such a thing would impact the campaign--the big thing I can think of is NPC perception of the characters (thinking of Monsieur Frodo & company and their reception in various parts of Middle Earth) , but I'm also wondering if there are many traps or encounters that would be thrown wildly out of whack for this. I've GM'd a lot of campaigns over the years, but that would definitely be a first.
Labels:
Cthulhu,
Irrin,
Miscellania
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4 comments:
At some point in the game a standard, clichéd, decapitating-blade-swinging-out-from-the-wall-trap must trigger and swoosh right over the PC's heads. :)
Ha! I was going to comment on exactly the same thing as Anonymous!
Anonymous minds think alike. :)
Passages filled with 5ft. of water are a real pain in the butt. We fell pray to this problem in a recent Pathfinder Society adventure.
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