Tuesday, March 10, 2009

Open Gods Project for 4e

Bummed at not being able to use those deities from the 4e Player's Handbook for your publishing project? Then check out this announcement from One Bad Egg:

"Open Gods is a push by One Bad Egg to create an open resource — a pantheon, complete with the attendant channel divinity powers — that other 4E publishers can make use of, at no cost. One of our frustrations when working on our own products has been that none of the Player’s Handbook gods (nor the powers that come along for the ride) are available to us when writing up our own products. Whether it’s a minor annoyance like a sample Paladin and its god to be mentioned in passing, or a bigger hurdle like a Cleric NPC for an adventure with all the fun power stuff, it came down to us needing to cook up our own pantheon if we wanted to smooth out the bumps. We figure other publishers shouldn’t have to do that work if they don’t want to."

Nice job on the license for this, as well. It'll be interesting to track the use and response to this, and see if similar projects are forthcoming.


Wyatt said...

Interesting, though I've no use of it as I've developed my own pantheon for my setting. Also, I'm leery of all these "collected projects". I would really, really, rather see people just come up with their own ideas if they want to release a new product. I'm really tired of this borrow, borrow, borrow culture of 3pp D&D product writing.

justinjacobson said...

Thanks for the comment. (And cograts on the recent addition to the family!)

This is something we've been working on for the better part of a month now. It's the first volley. We're really working hard to cretae an open environment that runs parallel to WotC's own 4e environment, something that can work hand-in-hand with the GSL.

(Cross-posted from the LJ feed. Oops.)

@Wyatt. I appreciate your general sentiment, but I think there's a happy middle ground. Let's take, for example, a publisher who wants to include a cleric NPC in an adventure he is writing. Using the license, he can just add the info in seamlessly. Using your reasoning, he'd have to create a full-fledged god and CD feat. It's not just more work; more importantly, it doesn't really have much to do with the adventure itself. The Gods porduct works perfectly for that situation.

Wyatt said...

I suppose my disdain for 99% of modules colors my ideas. I was more talking about worlds, classes, and such. I should have clarified this. But I agree. If you're writing "Crawl #74646453633" you shouldn't have to invent a pantheon for it.

Fred Hicks (Evil Hat Productions) said...

Thanks for helping to get the word out. :)

Zachary The First said...

Hey, no problem. Always happy to help the get word out on something interesting, cool, or useful. :)

Mark Gedak said...

I really liked the "Gods of the Shroud" release and expect to be sneaking them into my 3.5 campaign soon.