Some folks have been nice enough to ask what I’m working on right now for gaming. Well, on the actual gaming side, I’m getting ready for our next season in our homebrew world of Irrin. That’s pretty much all set, and it’ll be go time at the end of the month. I just finished up an e-mail mini-campaign using Castles & Crusades (but it was pretty rules-light), and am working on my next e-mail campaign, which will likely be either some stuff I need to test for Epic Role Playing or playtesting a few items for C&C; I’m not sure which yet. I’ve also been asked for feedback on a few more projects, so I need to somehow find time for one-shots. Busy times, especially when you add the new baby into the mix!
For Gen Con, I’m just waiting for my press pass, and I need to get the invites out to those folks who will be on the GM’s panel with me (I ended up with like 14 applicants, which blew me away. I’m trying for a mix of playstyles in the final group--I wish I could just add them all, but then there might be more panel members than audience members!).
On the writing front, I might have some exciting news for Irrin soon—I’m kicking around a few revisions thanks to some great advice from some game publishers—and I’m pretty happy with reactions so far (if you absolutely, positively don’t want to spring for the pdf, I’m looking for one more review for the game—so if you’d like to be it, drop me a line).
I believe I should see my first article for Fight On! published in the next ish, and that prospect is really an exciting one for me. I’m working on two more items I hope to submit soon: a beginner’s dungeon for younger players, and “The Lesser Treasure of Koboldus”, which details the less-than-stellar magical and mundane treasures in the lair of a would-be kobold legend.
I had an article I was pushing for the Rifter, but I don’t think I’ll be submitting it. I’ll likely end up just releasing it on here instead.
There are about 1,000 other projects I have in my head, but like most everyone, its all a matter of obligations, and only having so many hours in a day.