Every so now and then when I'm re-reading some Traveller supplement (ever noticed how Trav is one of those RPGs that's so very re-readable?) and I think about adapting it for a bit of fantasy gaming. I love the simplicity of Traveller's base mechanics--I've always been sucker for the 2d6. Traveller has always seemed so flexible to me. Combat's easy, and fairly deadly, and skill resolution is a breeze. There isn't much there, but what there is, does what I want (and judging from The Bone Scroll, I'm not alone there). I think it would make a heck of a fantasy system.
And so every now and then I get an itch to port the Traveller ruleset to a fantasy game. I'm hardly the first one. I remember seeing over at Citizen of the Imperium that the original Thieves World boxed set had stats for Traveller. Somehow, another project always comes up, and it never gets done. But this time, just maybe...
I've seen several attempts at a fantasy version of Traveller over the years. If you're looking for a good start, you can check out:
-Aldreth (direct pdf link)
-Fantasy RPG Traveller Careers
-Glass and Gold
I've heard tell that Battlefield Press might be publishing a fantasy setting under the Mongoose Traveller OGL, which I'd really look forward to seeing.
Would you ever use Classic Traveller (or any Traveller system) for a fantasy RPG? What would you change about chargen or task resolution, and what would you keep?