Brian Gleichman had a very good post the other day that mentioned as an example the qualities of a couple of U.S. Civil War generals. And, because I am a big Civil War nerd in addition to being a big RPG nerd, I figured it'd be fun to classify gamers by which Civil War general they most resemble. See if you can find anyone in your group (or yourself!) below:
The McClellan: This player buffs and buffs, meticulously plans every possible avenue of attack, and would never dare fight without being at full Hit Points. But they're also easy to bluff and intimidate, and despite their tactical skill, if you can bloody their character, chances are they'll backpedal.
The Sherman: Burn, burn, burn. The moral question of orc babies in the dungeon is no question for this player. When they clean out a dungeon, it stays cleaned. It's brutal, but at least you don't to worry about those orc raids now. Dungeoncrawling is cruelty; you cannot refine it.
The Lee: The player everyone wants. Gracious, a solid tactical thinker, but definitely not afraid to move the action forward. If there's any problem, his battle plans can be a little too hazy at times. Sometimes gets a little too gutsy and pays for it, but without risk, where's the glory?
The Forrest: This guy just showed up at your table. No one in your group particularly likes him, and it's clear he didn't learn gaming from any sort of orthodox boxed set. But man, can he roll the dice. This is the crazy S.O.B. who somehow managed to escape when surrounded by 4d6 bugbears.
The Pope: Arrogant, dismissive of other players, and a bit of a one-true-wayist. You're pretty sure this guy could be a good roleplayer (and he seems to do fine at conventions), but at your table all he's ever done is nearly get everyone TPK'd.
The Burnside: Likeable and self-deprecating, this guy does ok as the quiet backup, but every time your GM tries to give him some "spotlight" time, it all goes horribly south. He's ok being the quiet one at the table, but your GM insists in putting him on the spot. He knows he's not a great roleplayer or gamer, and you wish everyone was ok with that, as it would save your group a lot of heartache.
The Grant: This guy has a crappy job, drinks too much, had to move back in with his parents, and possibly writes bad Star Trek fanfic inexplicably involving Alyson Hannigan. But when he shows up at the gaming table, he's an All-Star. He isn't always the #1 tactician or roleplayer at the table, but he's always there, continually moves things forward, and is generally the type of player every GM enjoys having around.
The Stonewall: You're fairly certain this guy is certifiable. He misses one out of every 4 sessions, and half the time when he's there, you're not entirely certain what he's talking about. But he does some of the most incredible, brilliant things you've ever seen at the gaming table, and that makes it all worth it. When he's on, he's untouchable.
The Butler: This guy probably plays in your game because a) he's someone's ride, or b) he owns the store you're playing in. No one really wants him there, but you have to admit, he has his uses. When it's his turn, he's brutal, to the point, and likely to cause a spot of trouble for other players. But it seems like you'll just have to grin and bear it.
The Fremont: This guy tells you he was "huge" in the RPGA a couple of years ago. He's doing you a favor by playing at his table. When you tell him to tone it down, he angrily threatens to have his network of gamers "boycott" your table unto perpetuity. Continually talks about his own game he's writing, which you're pretty sure is just a mix of Naruto and Exalted.