Perhaps it’s just me, but it seems like there’s been a tremendous surge in discussion about Savage Worlds as of late. Sure, Uncle Bear’s been preaching the Gospel of SavWo for a while now, but it just seems like the already-impressive stable of articles about Savage Worlds has really expanded quickly recently.
I mean, here’s just a few of the SavWo articles of the past week:
The Bone Scroll
The Chatty DM
Geek Life Project
I don’t see it all deriving from any one article or movement. I really think what’s happened is that Savage Worlds is really hitting a pretty key (and increasing) demographic. Let’s face it, a lot of us are firmly into the “slammed with work responsibility” or “two kids and a picket fence” phase of our lives. We don’t always have the time to plan our games or learn intricate systems at 29 or 39 like we did when we were 19. You throw a low-prep, affordable, well-supported, "fast, furious, fun" system to folks in that certain range, you're going to get good results.
I think as the hobby gets older, Savage Worlds (along with easy-to-pick up games like one of my favorites, Castles & Crusades) can only go up in terms of interest and popularity. Throw in a price of $10 for the RPG itself, and you have a pretty good incentive to give it a shot. Pinnacle also seems to treat their fans well, which is always a good thing when you want missionaries.
So kudos to Savage Worlds for making a product people truly seem to want. I can’t guess at their market share right now, but I can only guess it’s on its way up. Thoughts?