It's amazing. You couldn't make this stuff up. I guess their goal is to make sure everybody keeps the game a big secret. Maybe they have such a huge advertising and PR budget that they don't need fan word of mouth?
This could also seem like they want to stop conversions of their 4E material to 3.5 or to other game systems. Because really whats more important the fluff or the crunch, for some its the fluff others its the crunch, if people can get the crunch someplace else they might not buy their books, so best way to combat that is fill your book full of so much fluff that people will want to buy your books. Its just my opinion and one way of looking at things, this could be interpreted so many different ways its not funny. For me WotC is starting to go down the path of the grumpy uncle that no one talks about.
Great info and link, Zach. Makes you think.
The license (b/c D7 is write, there is no real policy) is a joke and pretty much WotC telling people "you can advertise our products on your website but don't you dare try to make something for them."
I don't get it. Are the people who work on D&D at WotC kept physically seperated from the folks who run Magic the Gathering? Cuz the Magic folks wouldn't put up with this crap. Magic fansites abound. We have custom card contests, player run events online, all sorts of crap that the people on the D&D side of things evidently think is copyright infringement. It's mind boggling.
@Blotz: It is admittedly MUCH harder to violate IP with MtG than DnD. I can make proxies to play with my friends, but I literally need the official cards to go play Friday Night Magic or whatever -even on Magic Online. I could download a pirated PHB (or heck just use a text file!) and play RPGA games for years. That being said, the fan kit and general GSL attitude has been a stumbling block from the get-go and while it's kinda late to fix now, hopefully the problems inform the MtG and SWSE brands.
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