Friday, September 4, 2009

Friday Discussion: Your Favorite d20/OGL Product

Well, we come to the Friday before Labor Day, where most blogs have packed it in, put on their fishing vest, and gone out to enjoy the Holiday of the Masses by renting a pontoon boat from some poor jerk who has to work the whole weekend.

(Yes, I worked at an amusement park where I grew up, and had to work every Labor Day Weekend. Boo).

In any case, here at RPG Blog 2, we’re working just a liiitle bit longer to bring you some Friday discussion. Nothing serious, nothing deep, just some good gaming discussion and a chance to air your opinions.

This Week’s Question: From The Thousands To Choose From, What Is Your Favorite Product to Come Out of d20 and/or the Open Gaming License?

Yes, please do feel free to tell us why you hold it in such high esteem.

I'm guessing there's a lot of variety on this one. Have a wonderful, gaming-filled, Labor Day Weekend!

22 comments:

David Macauley said...

Labyrinth Lord. Just because. :)

Tim said...

Mutant Future. OGL post-apocalyptic mutant goodness. I friggin' love this system.

Alex Schroeder said...

Yeah, Labyrinth Lord. Just as I was getting fed up with D&D 3.5 rules complexity, here comes a simple alternative!

Rob Conley said...

Wilderlands of High Fantasy by Necromancer Games & Judges Guild

Tim Brannan said...

All the retro clones are great, but my favorites still have to be Mutants & Masterminds and True20.

They took the d20/OGL and took it to new levels.

Dirk R. said...

I am divided among Microlite 20 and the French dK System, for exactly opposite reasons.

M20 is the nicest, smallest-possible game that still feels like D&D (and that can be used with D&D modules), and it fits in a pocket.

dK is a deconstruction and rebuild of the OGL, quite crunchy, heavy on feats (renamed atouts - "trumps") and no classes. It feels like "Savage Worlds as viewed through the d20 lens".

If hard pressed, I would go for dK. "Fast - Furious - Krâsse"

R. Lawrence Blake said...

Labyrinth Lord! Simple, fun, and easy to teach new players.

Lord Gwydion said...

Of actual d20 products, I'd go with d20 Modern. The fiddly mechanics of d20 seem to mesh best with the settings/styles of the game better than D&D style fantasy.

I guess being able to micromanage the skills and abilities of modern (or future) age characters seems more appropriate than it does for fantasy characters, who IMO should be more archetypal.

DNAphil said...

By far my favorite was Iron Heroes. It was a Fantasy game where magic was not the most powerful force in the game. It created some of the best sets of feats for weapons, and had great character classes all variations of different fighting styles.

My runner up is d20 Modern. Great game, and had a lot of fun with it as well.

Tyler said...

Common sense requires me to say Mutants & Masterminds, but I still have a fondness for Northern Crown. It's straight-up D&D ruleswise, but I love the alternate history setting.

kensan-oni said...

I liked Arcane Evolved the best for the implied universe and the fact that the classes were not exact or even close mirrors to the older previous classes. The spells got a bit wonky, but it was a different faire, and I liked that.

Thalendar said...

The Scarred Lands setting and their Creature Collection.

Al Tarancón said...

Spycraft 2.0. I loved how you could costumise it and use if for almost everything. And now that fantasycraft is finally published, i like it even better.

Scott said...

Judging the pros from the semi-pros (read: retro-clone publishers) separately, I'd go with Green Ronin's Testament for the sheer audaciousness of it from the pros and Swords & Wizardry: White Box Edition from the semi-pros for doing the best job at getting back to basics.

gnombient said...

Swords & Wizardry White Box is my #1 pick, I love that little clone. Runner-up is the Necro Wilderlands box set, what a fantastic product.

Thasmodious said...

Ah, I agree entirely. I think that's why I found 3e D&D so confining.

Favorites -

Tome of Battle for 3.5. Didn't fix the massive caster-melee power gulf, but helped and had nice flavor.

Iron Heroes - for the same reasons DNAPhil mentions (and I liked d20 Modern as well)

Aaron W. Thorne said...

Basic Fantasy RPG

It's basically my favorite version of D&D (Rules Compendium) with race and class split and ascending AC. There are a lot of optional add-ons available, and I found the system to be very simple to run.

From the professional side of the fence, I have always liked what Monte Cook did with the Books of Eldritch Might, and pretty much every D&D3 game I ran since they came out has included some of the Eldritch Might rules.

AWizardInDallas said...

I'm going to have to be different and go with software. I'd have to say Hero Lab. :)

Tim Shorts said...

My vote would go to Castles & Crusades right now, but to be fair its only one of a few I have tried. But I like it enough to want to play it.

Max said...

Fantasy Craft! the best d20/ogl re-envisioning so far

Vincent said...

Hmmm... If Green Ronin were Paizo, Mutants & Materminds would prbably be a category killer here.

@Dirk R. heavy on feats (renamed atouts - "trumps") and no classes

Um, d20 without classes and the feats are called trumps? That sounds phenomenal!

Maybe I'm just overly fond of the word "trump".

Gamer Dude said...

Toss up between Castles and Crusades and Labyrinth Lord...

Although, I'd really love to give Mutant Future a spin some time. I used to totally dig Gamma World.