Yes, D&D was and is about chainmail bikinis, scenes of indescribable gore, and forbidden, dark necrotic wizardry.
But it’s also about groups of all ages coming together to play. It’s about being able to share your hobby with your kids, and being able to pass on a legacy.
Personally, I don’t care for the too-saccharine taste of AD&D 2e. I like things to be a bit gray, perhaps slightly purple. But that’s a far cry from having NC-17 or X-rated material in my games, damaging that common meeting ground with youth and friends, and , all so I can ostensibly show how I’m bucking “Victorian societal values” or rebelling against…well, something. If that’s all D&D is, I think we’re missing a big piece of the pie.
There’s no reason it can’t be both, and it shouldn’t have to align with one or the other. Just as I’m glad there are people like Jim Raggi pushing the envelope (and if you haven’t checked out Death Frost Doom yet, I’d encourage you to do so!), I’m also pleased that there are products out there that won’t offend, that can be used with a wider audience. Just as there's room for the freaky stuff, there's room for that bane of true "indie" artists, the Middle Ground.
In other words, the naked succubus in the Monster Manual isn't quite as forbidden or fun if she's on every page.
People don’t like the term “big tent”, thinking it implies some sort of mediocrity. But there has to be room for all styles. There always has been. And from the moment someone deviated from the rules as published for Original D&D, the game has been branching out in near-infinite directions.
After all, we’re supposed to make the game our own, aren’t we?