Many tabletop gamers online tend to be ultra dialed-in to hobby news and updates compared to their casual, Friendly Local Gaming Store counterparts. One of the ways this can be seen is in the assumption most offline gamers have many games outside of D&D and White Wolf are dead or defunct.
I get this a lot when I mention Rolemaster. “Rolemaster? I played that in like 1988! Iron Crown is still around? Huh.”
West End Games is another good one. “Nah, haven’t heard from them in years. They went bankrupt and lost the Star Wars license”.
And so it goes, from Chaosium to Palladium to Steve Jackson to Iron Crown and beyond.
The pessimistic view is that these companies are, for all intents and purposes, dead to the relatively giant number of gamers who exist offline.
The optimistic view (unless you’re a publisher) is that these folks don’t need anything new, and will likely be playing the same games 10 years from now.
They’re the Lost Tribes of our hobby. Most of them hear snippets of information, if anything, and don’t care about what they do hear. Why should they? They have their game, and they’re happy. Whether it’s the same houseruled AD&D 2e they’ve been playing the last 20 years, or their epic, still-rolling Traveller game, they have what they want and need. New players are rare, and often related to a group member.
I always think it’s interesting to meet one of those groups, and see what 10-15 years of gaming isolation and modification through play experience can do to a group.
Then again, some of those groups become cliquish, arcane messes, where you’re expected to hold your own against characters and pet NPCs that have a decade or more of special items and “unique abilities” on your character.