Sunday, May 31, 2009

Irrin Dollar PDF Sale!

OK, so many people believe that summer starts around June 21. We know better--it starts right after Memorial Day, of course! To celebrate the beginning of summer, warm weather, and combination cookouts/gaming sessions, the Introduction to Irrin PDF is only $1! Of course, all the freebies are still free. This offer will be valid through June 30, so download it while you can!

Saturday, May 30, 2009

Before & After

So, I picked up Castles & Crusades Monsters & Treasure 3rd Printing thanks to some Noble Knight store credit. I have to say, while the content is basically unchanged, the layout has been nicely cleaned up and a bit better organized, while keeping the relatively "classic" feel of C&C.

The cover...the new cover is nice, but I thought the old one with the map/parchment-color background had its charms as well. The new one is definitely a bit more eye-catching, which I guess is the point. What do you think?



Friday, May 29, 2009

Friday Discussion: Number of Players In Your Group?

Every Friday, the blogosphere becomes a ghost town, full of tumbleweeds and the spectres of hits long gone. But here at RPG Blog 2, we hold steady, pull up a folding chair near the folding tables of our virtual FLGS, and have some gaming discussion. Nothing too serious, nothing too deep, just talking about the hobby we love.

The question for today is pretty basic: How many players play in your current campaign group? For extra credit, what's the largest group you're comfortable running for?

Thursday, May 28, 2009

Tainted Lands

James Ward?

Boxed Set?

Fantasy Horror?

Castles & Crusades?

Why, don't mind if I do!

You can add Tainted Lands to the list of products I'm excited about. I know Troll Lord Games has some items in front of it for publication, but reading Jim Ward's ideas on the product really have me excited, and it sounds like a Gen Con release date is still viable. I'm hoping for a little bit of a (non-cartoony) Raveloft vibe from it. We'll see.

I'd also add I really appreciate Troll Lord's returning to the boxed set as a more frequent publishing method. Boxed sets have their drawbacks, but there's still something magical for me in picking up a boxed set full of goodies.

Wednesday, May 27, 2009

Hordes of the Things

Thanks to some store credit over at Noble Knight Games, I was able to order Hordes of the Things. A wargame, I know, but after Chgowiz blogged about it, it sounded like a fun accessory to our gaming. I'm not sure how well I can integrate it into stronghold-level play, but I'm looking forward to trying. I love this philosophy:

"Our intent is to provide the simplest possible set of fantasy wargames rules that retain the feel and generalship requirements of battle. We start from the assumptions that spell selection must not be a more important skill than generalship, that the results of magic or command decisions can be shown rather than the minutia of communication or spell casting, and that differences between troops of the same general class are relatively unimportant. The resulting system is much more subtle than may be immediately apparent". that fits very well with what I'm trying to accomplish at our table.

I've also been checking out this web page for some cool ideas for HotT. I'm excited to start building a makeshift army out of old toys, paper counters, and leftover minis!

Tuesday, May 26, 2009

With Apologies to Jim Raggi

When I hit on a fantasy RPG that I "get", it sorta makes me feel like this:

That's the best explanation for the feeling I get when everything "clicks", I suppose.

Monday, May 25, 2009

Old School, Back and Forth

Interesting Memorial Day Weekend for the discussion of Old School Gaming. First, Grognardia started things off with "More Than A Feeling", which talked about defining old school games beyond a "feeling". That led to this rebuttal over at Wondrous Imaginings. Rob Conley then discussed why/when that Old School feeling is important, as as on defining Old School as an attitude. Alex Schroeder talked a bit about how this all worked in with affordance. And you know LotFP had something to say about it all.

Did I miss anything?

(I'm just going to enjoy Greyhawk Grognard's new bonus material for Castle of the Mad Archmage). I also wanted to thank you all for making our Indy 500 experience this month possible. I took home so many wonderful memories from yesterday, and I know we had such a wonderful time thanks to all of you.

Friday, May 22, 2009

Friday Discussion: Which Artist Represents Your DnD Vision?

I'll be pretty quiet on here this weekend, as we're getting ready to spend a weekend full of Indy 500 activity (thanks to all of you!). But that doesn't mean that we aren't going to have some of our usual Friday Discussion!

This week's topic: Which artist or artists best represents your vision of Dungeons & Dragons? No, they don't need to be TSR/WotC artists, and they don't need to be RPG artists. Otis, Lockwood, Parkinson, Bosch--all are welcome!

I'll come out swinging first: Darlene. Her Greyhawk maps conveyed a sense of wonder and yearning for adventure that remains unmatched. Love Trampier, love Otis, but if I were to go with one, it'd be her. Her work remains iconic in my perception of D&D.

Thursday, May 21, 2009

RPG Game Find

I'm all for any service that tries to connect gamers with games, and so I was interested to learn of RPG Game Find. It looks like a nice "search-by" site, one that allows you to post games by genre and search by geographic location with a nice, easy interface.

Gamers are hard enough to find as it is, so I'm happy to help out and help publicize this new effort. Ultimately, these sites are as good as the participation they get--so if you want a resource of this sort to work, make sure to join and help spread the word!

Wednesday, May 20, 2009

Indy-Area RPG Players Wanted For Fall Campaign

I like to give folks plenty of notice when I'm starting up a new campaign, and the one I'm planning for this upcoming fall is no different. I'm looking at running a campaign every other Sunday afternoon (starting after Labor Day), and we're looking for 2-3 additional regular players to join the fun! I'm on the NE side of Indianapolis, for reference.

The system is likely going to be Castles & Crusades, set in our homebrew campaign world (Obsidian Portal site still under construction!), and I would place it firmly in the High Adventure quadrant of the Mishler Chart. If you think you would like to learn more and find a laid-back group that respects your time and involvement, drop me a line at mail.rpgblog(at) and discuss particulars.

Tuesday, May 19, 2009

Emulation: Let It Go

The RPG Pundit had an interesting piece yesterday on emulation in RPG--specifically, emulation vs. "scripted" games. In this context, emulation is following the rules and expectations of your game world and circumstances. Scripted, in this case, would be a series of pre-set encounters, with a set of defined paths set out.

I don't want to get into absolutes here or trigger any sort of debate--I think all but the most rules-enslaved GM/DM/CK/Referees would admit that being able to go off script and improvise is one of the essentials of good Game Mastery. I want to talk for a bit about resisting the urge to railroad or exert your will in little ways.

When you're a parent, it's nerve-wracking watching your child tottering trying to balance on new roller skates or a bike. But you know that if you never let go, they'll never learn how. Guidance and a gentle helping hand are fine, but eventually they've got to do it themselves.

I think a lot of GMs (even "adversarial" ones) can develop a paternal attitude towards the characters in and players of a game. We think they've mucked it up too badly; they ignored the obvious signs and stumbled right into an encounter they have no business being in. There's going to be an urge to step in and save them. And that curbs both learning and excitement.

I'm not saying never give your players a light at the end of the tunnel. What I'm saying is: wait. Give them that time to figure out something either purely brilliant or just stupid enough to work. They'll feel better about their accomplishment if they pull it off, and they've perhaps learned something if they don't. If you nerf or fiat every encounter the first or second time things fall by the wayside, you lessen the reward and the sense of accomplishment.

I used to have a pretty bad habit as a GM of interceding in those sorts of instances before I really should have. There's no telling how many amazing character rescues and awesome saves I missed because I was worried about the end result.

So the next time something of that sort comes up, don't worry about the script, sit on your hands, and give them time. Let it go--your players may surprise you.

Monday, May 18, 2009

Reel 'Em In: Great Quick-Start Rules

Quick-Start rules for RPGs can be a mixed bag. On one hand, they can be a relatively inexpensive introduction to a new game, or a useful demo tool/reward. However, if poorly done, they can also be a tremendous turn-off. Not enough detail, and potential gamers won't have a feel for the game. Too much detail, and the eyes start to glaze over. Below is a list of 5 of the better quick-start RPG efforts out there. (Please note I have not included any free RPGs, as those really don't need a quick-start in the same way as commercial efforts do):

1) Savage Worlds: Savage Worlds doesn't need a lot of help to sell itself, nor does it have a high price entry barrier, but its Test Drive Rules are outstanding nonetheless. Only Smilin' Jack keeps this from an A+ (can't stand that guy!).

2) A Song of Ice & Fire: The jury is still out on Green Ronin's recent offering, but the Quick-Start Rules for this game (available from the product's homepage) give you a pretty good idea of what to expect from it.

3) Shadowrun: I'm not a huge SR fan, but this intro to the 3rd edition of that game is a solid 66-page introduction that does a nice job introducing folks to what it's all about. The 4th edition also has a Quick Start pack, so take your pick!

4) Eldritch: Goodman Games' effort at a new system hasn't really caught fire, but that didn't stop this product from being a nice little overview of the system. Good job on including a free introductory adventure, too.

5) Castles & Crusades: A pretty solid effort. C&C isn't the toughest game to get a handle on, but this freebie does a nice job of explaining the basics of play and the all-important SEIGE Engine. It could use a little assistance as far as layout and ease of reading go, though--two things I think important in a first impression.

This is by no means meant to be a comprehensive list, so feel free to add your own!

Sunday, May 17, 2009

From My Cold Dead Hands

By request:

The Ancient Academy

I gotta say, Stuart from Robertson Games has left me with mixed emotions this morning. Mixed because his Ancient Academy is a super-cool 1-page dungeon design, but it also illustrates how crappy the graphic layout was on my entry for the 1-page dungeon design contest. Such is life. So I'll alternately curse and congratulate him on a job well done, and urge you to download this cool freebie. Well done, sir.

Saturday, May 16, 2009

Kitchen Sink Saturday

Just a short post today, as I'm headed to Indy 500 qualifications this weekend with my dad (thank you!), but if you were to ask me what the equation to games like Rifts or octaNe would be, I'd have to say this has to be somewhere in your ciphering:

Friday, May 15, 2009

Friday Discussion: What Are Your Predictions For Pathfinder?

Time for another round of our ever-popular Friday discussion, where I throw out a topic and you respond. This week's topic is all about Pathfinder. Paizo’s “3.75” OGL continuation will be hitting the shelves at Gen Con. Now Paizo is well-regarded in terms of layout and art, and they have a goodly following from their Pathfinder line and Dragon Magazine days. Obviously, the playing field is a little different from them compared to Wizards of the Coast—what might be a disastrous sales level for WotC might be a raging success for Paizo.

This week's question(s): What are your predictions for the Pathfinder RPG? How will it do, relatively speaking? Will it still have a good following in a year? Can Paizo bump White Wolf off their 2nd-place pedestal? What can Paizo do to help encourage success for Pathfinder?

Be insightful, be snarky, be funny, be honest. Admit it's a wild-arse guess, or share your insider genius. However you do it, just discuss it, enjoy the cross-talk, and have a great weekend!

Thursday, May 14, 2009


Jim's talk about the Ranger the other day put me in mind of Ralph Bakshi's Lord of the Rings. If you've never seen this, it's interesting to see the differences between Peter Jackson's lovely (if somewhat overproduced) version, and Bakshi's. It is interesting that both Bakshi and Jackson had to cut out substantial parts of Tolkien's work. Both will understandably be irritating to Tolkien purists, but if you'd like to check out Bakshi's version for yourself, it's right here.

For an irreverent overview of Bakshi's version, you may also wish to click here.

Bakshi's version seems to wear the late 70's pretty heavily. Do you think the same can be said about Peter Jackson's trilogy--that is, does it reflect the time and culture in which it was filmed?

Wednesday, May 13, 2009

Update on My Dad's Race: Progress and a New Sponsor

You guys rock. I am completely overwhelmed by the response you've come up with. I know for certain my dad can go to qualifications now, and with all the contributions, we're really close to being able to go to the race itself.

I'll be sending out copies of Irrin to those who contributed today and tomorrow. I do have another surprise--the great folks at Rite Publishing have also decided to get in on the act. If you contribute anything at all, you'll also receive Mythical Monstrosities. If you contribute anything above and over $5, you'll received Mythical Monstrosities and Items Evolved: Rituals. Hard to beat that, isn't it?

For the rest of it and to recap: if you donate to help out, regardless of the amount, I will send you a pdf copy of my Irrin Campaign setting. I wish I could give more, but it's yours--just make sure to note on the donation where I should email the files. If you've ever taken anything of use or utility or entertainment value from this site, this is how you can say thank you--by letting me say thank you to the man I respect and love the most in this world. If you want to spread the word, that would be tremendously helpful as well. I'm asking for help--and if we can pull this off, I promise you plenty of great pics from a day at the track. And I will be eternally grateful to you for helping me make this happen for my dad.

You can still
paypal your donation--whatever the amount--to

Again, thank you--I'm touched by all this more than you know. I thank you all from the bottom of my heart, and I can't wait to wrap this up so I can give my dad the good (no, great--no, AMAZING) news! I can't believe how close this is to happening (we're only $40 away from having everything totally covered)!

Tuesday, May 12, 2009

RPG Blog 2's Dad

This post is about my dad.

My dad is a tremendous guy. He'll never read this, but he was the greatest inspiration of my youth. His love of Tolkien, of Kipling, of so many classic adventure stories, helped form and enrich my life in so many ways. He's a man of integrity, a man of the Old Ways, and above all, a good man.

When I was leaving for the Air Force, he wrote me a letter that ended with this advice:

"To ride, shoot straight, and speak the truth. This was the ancient law of youth. Old times are past, old days are done; but the Law runs true, O Little son!"

--A sentiment I've tried to remember and keep always (with varying success, I'm afraid).

My dad, due to his work schedule and taking care of his family, has not been able to go to the Indianapolis 500 for some 15 years--an event we've always followed, no matter where I was in the world. This year, as sort of a surprise, I was going to take him to this weekend's qualifications and hopefully, the 500 itself. I knew it would mean a lot--it's something we did when I was a kid, and I can't think of many better memories than spending time at the track with my dad. This man has earned a day at the races. And it is killing me that I can't do that for him. This week, the engine blew on my car. With our tight budget, that is a dream-killer. I now can't afford to take him as I promised.

This isn't a cancer fund, this isn't life or death; it's just a guy trying to tell his Dad thank you. And I'm going to see what I can do to make this happen.

Here's what I (and you) can do: if you donate to help out, regardless of the amount, I will send you a pdf copy of my Irrin Campaign setting. I wish I could give more, but it's yours--just make sure to note on the donation where I should email the files. If you've ever taken anything of use or utility or entertainment value from this site, this is how you can say thank you--by letting me say thank you to the man I respect and love the most in this world. If you want to spread the word, that would be tremendously helpful as well. I'm asking for help--and if we can pull this off, I promise you plenty of great pics from a day at the track. And I will be eternally grateful to you for helping me make this happen for my dad.

To get your copy, paypal your donation--whatever the amount--to Thanks for your time, and though you won't read this, thanks again, Dad.

Proof Castles n' Crusades is Fastest!

It’s May, and for me and many other Indianapolis natives and race fans, that means the Indy 500. Indy had a rough few years, but it has been coming back with a vengeance. Not only is the racing tremendous, the personalities vibrant (Helio Castroneves, Danica Patrick, Sarah Fisher, Marco Andretti, and others), the events surrounding it like a month-long party, but the tradition can’t be beat. If you ever get a chance to go to the race or a Bump Day, I can’t recommend it enough—that’s when you really get it (and you can bring your own booze).

What the heck does this have to do with gaming? Well, I managed to get a sneak shot of the car I plan to sponsor just as soon as I hit the lotto:

If I win the lotto twice, I’m also running a Labyrinth Lord car (templates here).

Monday, May 11, 2009

The First Recorded Use of Summon Monster IV?

For this past Friday's discussion topic, a couple of people mentioned the Bible as an inspiration to their roleplaying. I happened to come across this verse again in church yesterday:

(23) Then Elisha went up from there to Bethel; and as he was going up by the way, young lads came out from the city and mocked him and said to him, "Go up, you baldhead; go up, you baldhead!"

(24) When Elisha looked behind him and saw them, he cursed them in the name of the LORD. Then two female bears came out of the woods and tore up forty-two lads of their number.

-2 Kings 2:23-25

The bears would have been from the third-level summoning list. Seems to line up.

Sunday, May 10, 2009

One Page Dungeon Contest Reminder

Just a quick reminder--the One Page Dungeon Contest closes on May 14, so get those entries in while you can! I finished mine up early, and want to see as much competition as possible, so if you want someone to bounce idea off of, I'm at no risk of stealing them. :)

Saturday, May 9, 2009

Artsy Saturday: Ramón Pérez

This Saturday, I wanted to link to the work of Ramón Pérez, who with his dark inks really brought the feel of Rifts Earth home for me. He's easily my favorite Palladium artist. Click on the pic for more:

Friday, May 8, 2009

Friday Discussion: What’s Your Appendix N?

In the original Advanced Dungeons & Dragons Dungeon Master’s Guide (1e), Gary Gygax laid out the literary influences for his work in Appendix N, near the back. It included such diverse authors as Andre Norton, Jack Vance, Lord Dunsany, Edgar Rice Burroughs, H.P. Lovecraft, R.E. Howard, J.R.R. Tolkien, Roger Zelazny, and many others. The list and its contents have been analyzed, discussed, read, and debated many times since it was published.

So that’s this week’s Friday discussion: what’s your Appendix N? What fiction has influenced your campaigns, play styles, and writings? If you want to include TV or movies, by all means. You can do a separate Appendix for various genres, if you feel the need. If it's too much for the comments here and you need to link elsewhere, well that's fine, too.

Have a great weekend, and don’t hide your light under a bushel!

Thursday, May 7, 2009

Gaming Companies on Twitter

I enjoy when RPG companies provide updates or chat on Twitter (this is me, by the way). I have a few I follow that folks may not have realized are online. (There are also plenty of game designers and personal accounts, but for privacy's sake I'm not going to list them here):


Flames Rising

Green Ronin


Mind Storm Labs

Obsidian Portal



RPG Objects


Troll Lord Games

Are there any "official" Twittering RPG companies you follow that I've missed? I'd like to get a nice full list of RPG company twitter accounts.

Wednesday, May 6, 2009

My Totally Inaccurate Future of Roleplaying

I'm pretty uniformly horrible about making accurate predictions for our gaming hobby. If my word was the gospel truth, Guardians of Order would still be around, and WotC would be making a Harry Potter RPG.

And let's not forget my earlier predictions for 2009 (although, to be fair, has anyone actually seen Professor Edwards lately?).

But since this month's Blog Carnival topic is "the Future of Roleplaying", I'm going to give it a shot and dutifully answer the questions below.

-What games do you see emerging as the big players in the near future?

As usual, I think it'll be D&D and everyone else. I do think Paizo is poised to capture a nice market share with Pathfinder, but I have no idea how much that'll be.

I think from the Old-Schoolers, we'll see at least one product make the jump and get some (relatively) serious outside attention. We've already seen this to a point with Fight On! winning the lulu contest.

-What companies should we be watching out for to release the next big product?

Pathfinder's release is going to rule Gen Con Indy this year, hands down. I'd like to think Open d6 will make some minor waves, but I've given up trying to predict how that'll end up.

-How will technology become more integrated into roleplaying games?

Well, I think sites like Epic Words and Obsidian Portal will continue to grow. I also think we'll see a slow slump/decline in RPG forum quality participation as people look at outside social networking options (Facebook, Twitter, blogs, etc.).

If Wizards of the Coast continues to indefinitely delay their Virtual Tabletop, we might see one of the other competitors break free from the pack, but I doubt it.

-What industry writer do we need to be on the look out for?

I don't think there's any one writer to look out for in particular. I think what to watch for is a lot more labor-of-love, collaborative, DIY products made by a group of gamers & authors working together.

-What blogs do you see exploding into becoming the next big thing?

Dude, they're tabletop gaming blogs. They aren't Big Things. :)

As for who is poised to see a Grognardia or Chatty DM level of hits, I don't know. There are too many great bloggers for me to nail this down. It'll be whoever doesn't burn out and keeps getting out solid content. I've been there--and it's hard to keep up.

-What do you see for the future of the industry?

We'll see another D&D edition in a few years, though I'm still not 100% convinced we don't see D&D in print form go away or be very quiet for a few years in the future before a reboot. Small press pdf and print-on-demand means there will always be gaming stuff out there for folks who want it.

To paraphrase Gleichman and some prevaricating faux-Frenchman, my game will remain the same.

Tuesday, May 5, 2009

My Simple Luck Mechanic

This one's a request by Steve, a fellow Hoosier and blog reader. He wanted clarification on the Luck attribute I use in my games. Here's the basics again, for both HARP and Rolemaster (but easily tacked on to both percentile-based and d20-based systems):


After rolling your stats as normal, roll a straight d100 roll (1-100, not open-ended). Record this number. Whether high or low, this number represents your Luck Points. Luck Points refresh each new level gained, and can be used as adders to skills, saves, or combat rolls. They may not be used on critical hit rolls.

When using Luck Points, the points may be used before or after a roll. They do not negate fumbles; if declared before a roll in this case, the Luck Points are lost.

Example: Luke the Stable Boy is fighting the Dark Knight Heliogabulus. Luke attacks with his found dogslicer. He only rolls a 46 total, which won't hit anything. The player who is playing Luke decides this is important, and declares he is using 35 of his 55 Luck Points on this roll. This moves his roll up to an 81 total (46+35=81). Luke only has 20 more Luck Points until next round, when his total will be back up to the original 55.

Castles & Crusades/d20

As above, except a d20 is rolled instead. Luck points may not be used on damage rolls.

GM Info

Various acts may cause a character to gain or lose Luck Points. Aside from enchanted items which may bestow a temporary boost of Luck Points, the following are some rough examples on what may cause permanent loss/gain of Luck (C&C/d20 modifiers in parantheses):

Gain Luck
-Helping a holy man +5 (+1)
-Restoring a blessed artifact +15 (+3)
-Deific blessing +50 (+10)

Lose Luck
-Having a minor curse bestowed upon them -5 (-1)
-Desecrating the tomb of a saint -25 (-5)
-Deific curse -50 (-10)

It's a lot more fun to not always tell the players what they may or may not lose or gain Luck for--then they'll be wondering what the heck did it. Then, when they go to spend it, they find they don't have enough to cover what they thought they did. That really brings the shock of sudden bad luck home, I think. Unfair? Maybe. But it's luck we're talking about, after all. Fair doesn't really factor in. I've had Powerfully-built fighters who had a 3 in Luck, and otherwise worthless vagabonds who had a 98 in Luck. You can guess who actually made it through the campaign.

Comments? Anyone use something similiar?

Monday, May 4, 2009

Obsidian Portal: Pardon My Construction

I had some rare free time this past weekend, and one of the things I wanted to do was work on improving my Obsidian Portal, with an eye towards actually using it for our next campaign if it works out. I've been really impressed thus far with how easy it has been to use, but I still have a whole lot of wiki to work on, plenty of graphics to add, and some map work ahead of me. So stop on by, pardon my dust, say hi, and let me know if you're on there, so I can add your campaign to my favorites.

Multiple Characters & A Leaderboard

A great article at Tankards & Broadswords last week discussed players keeping "spare" characters in reserve. I've been working on something for my next campaign for a while along these lines, but I'd sort of been sleeping on it as of late. Well, thanks to T&B, I kicked my butt into gear and finished up my idea.

The premise for the next campaign is that the characters are part of a fringe outreach of the High Church, tasked with rooting out evil in the old ruins and haunted places of Northwest Irrin (a place, for the uninitiated, that is full of 1000-year ruins, fledgling settlements, and lots of unpleasant beasties). To reflect the varied, irregular, and occasionally impious forces making up this bastion of Mother Church, each character will roll up 3 characters at level 1. Only one character per player will likely be tasked on any mission (though there may be exceptions).

If a character dies while adventuring, you must use one of your other two characters to either finish the mission or for the next mission (whichever is applicable). You make a new character at level 1, but that character cannot be used until the next mission after that.

Did I mention we'll be tracking player/character accomplishment via this form? Stick with one character too long, and you drop precipitously if he dies. Balance out your mission selections, and face lesser risk.

It's my hope that not only does this lead to some friendly competition, but also leads to ensemble play. I'm working on factions and orders within and without the Church the characters can belong to. Imagine having all 3 of your characters secretly working towards different ends! I'm curious as to whether it would or not, but I'm optimistic. I think I have a winner on my hands, but we'll see.

Sunday, May 3, 2009

Shhh! Gen Con Secret Events

This post does not exist.

There is no super-secret list for old-school Gen Con events.

I will not be running a second, off-the-grid game of Microlite74.

Do not look at Chgowiz's blog for more information.

That'll be our little secret.

That is all.

Saturday, May 2, 2009

GOLD: Help Expand the Claim

I'm still really enjoying GOLD, the web series that explores a world of professional tabletop gamers. I have found it one of the best-acted web series that I've come across, and as a gamer, I can tell these people have to gamers as well--they nail it, you know?

Anyhow, I'd recommend you check out their most recent update/preview, "Interlude". You can also click that link to find out about how to spread the word or donate to keep this series going forward. The may not give you a free coffee mug like you'd get from donating to PBS, but on the other hand (with Michael Palin's fine programs honorably excused), this is something you might actually want to watch that you can't get on basic cable.

Friday, May 1, 2009

Friday Discussion: Tell Me About Your Favorite Character (Really)

For last week's Friday Discussion, we chatted about our first RPG characters. Well, several people thought it would be a good idea to discuss our favorite character. Hey, I'm game. So, I can't believe I'm typing this, but:

Tell us about your favorite character you've played. Bonus points for naming system, relevants stats/details, and how they met their grisly end (or when they retired). Liars and exaggerators welcome as always! Treat this like a B.S. session at your Friendly Local Gaming Store.

Readers, thanks for a great week, remember to have fun, and have a tremendous gaming weekend!