OK, so I promised that with the New Year I'd be announcing a certain "old-school" game I'd be doing some special articles on this year. Old-school, but still in production. Misunderstood, maligned, but with a place in the development and legacy of gaming. A RPG almost never discussed in our current blogosphere. A game with imaginary, unseen turtles. Did I say too much?
No? Here's a visual hint:
Need another? No peeking, now!:
OK, you'll get it this time:
That's right, Rolemaster. Mainly Rolemaster 2nd Edition (surviving nowadays in new form as Rolemaster Classic). Rolemaster of the open-ended critical hits. Rolemaster of the hilarious fumble charts. Rolemaster of the reputation for a ridiculously complex ruleset. Rolemaster, where even a pissant stableboy can sometimes--just sometimes, every once in a great while--get lucky and kill an evil knight with a sharp stick.
Actually, I think you'll find as we go through this that there's a simple concept and ruleset at the heart of Rolemaster, and once you figure out what's what and what products go with what and the history of the game (all of which we'll be covering, along with special Iron Crown interviews, coupons, in-depth articles, and more--my readers get taken care of), well, you might give it another look. Even if you don't, it should be a fun ride along the way.
Obviously, this isn't the only thing we'll be doing at RPG Blog 2 in 2010. But I do hope you'll join me over the next 12 months for an in-depth look at a game that deserves another look.
Oh, yes. This is going to be fun.