Sunday, February 14, 2010

Looking For Skill Lists, And Valentine's Day

I'm currently working on the Mother Of All Skill Lists, which I can then use to cherry-pick for whatever genre I'm running. Right now, I'm compiling lists from Palladium, GURPS, d20, Traveller, and a couple of other systems/companies.

Point being, if anyone has or knows of a big ol' RPG skill list out there, feel free to drop me a link in the comments or send it to me at mail.rpgblog(at)gmail.com. Thanks!

Yes, it is Valentine's Day, and I'm doing this. Don't worry--I've got the whole romantic time with the wife thing down, too:

13 comments:

Stuart said...

World of Synnibar probably has a few skills.

:)

mthomas768 said...

Probably worth looking at some of the Fudge implementations out there.

Zachary The First said...

Good idea. I'll do just that.

canageek said...

I suggested this on twitter but BRP and Call of Cthuhlhu have great skill lists (They are similar but BRP's has better names).

however in that system you are allowed to make up your own skills if you want so some more look through adventures as the NPCs will have skills not on the list.

Do you want EVERY skill ever? Recuse I know of an um, 'adult' RPG meant to be played in chat rooms and such. Um, it has skills that wouldn't be in the other ones. Just saying.

Also try some of the really crunchy systems like GURPS or http://www.jagsrpg.org/ since they'd have bigs skill lists.

Joseph said...

Savage Worlds and the various White Wolf WoD games would have skills/powers for you to mine for the list.

Also, they're often overlooked (and rightly so, probably), but the AD&D Wilderness and Dungeoneers Survival Guides both have skills.

Zzarchov said...

Compiling the mother of all skill lists is a road that leads to naught by heartbreak. No matter how extensive the list..someone will always ask for one more.

I switched to a more freeform system. Players can spend a skill point and invent any skill title they want. They want "Spoon player" or "Quantum Physics", go nuts. They have the equivalent of three months of academic training in that skill. If the skill is really vague, then you know just vague details (ie if you picked "Science" in a sci-fi game you just picked up a general education science course in college, you can't fix a warpdrive), if the skill is really precise (Warp Drive of a CS-22 starship) then you can perform really precise actions.

The other gyst is that if you can find some way for a skill to help you in an action, you can add +2 to the roll.

More:
http://zzarchov.blogspot.com/2009/07/i-make-bear-lore-impressive-skill.html

seaofstarsrpg said...

FATE has an intereting skill list which can be found here:
http://www.faterpg.com/dl/sotc-srd.html#id11

Zachary The First said...

Thanks for all the great suggestions (even Synnibar! :) )!

clash bowley said...

You mean there are skills StarCluster doesn't list? I find that highly speculative!

-clash

Zachary The First said...

I haven't got to SC yet. It's coming...

Aaron said...

I'm going to agree with Zzarchov that it's a thankless task. I've tried it. The result was 30+ pages of 10-point type, for Sci-fi, and another 20 pages for fantasy.

But, if you won't be deterred, perhaps I can save you some time, and send you what I have.

clash bowley said...

By the way, my wife loved your valentine card! :D

-clash

Zachary The First said...

@Aaron--I'd be very grateful if you would! Thanks!