The following products are ones I’d love to see for Mongoose Traveller. (Yes, I know my tastes are probably weird and off-base, but I like what I like and want what I want. At least I’m not suggesting any products that involve Boom Guns with plasma bayonets, or a planet full of intelligent, cybernetics-enhanced T-Rexes, right? As a Rifts player, that’s a miracle in and of itself):
Uncommon Valor: Sacrifice In Space
This product takes the ideas of trading survival (and thereby success) for a nasty injury from such Flying Mice titles as In Harm’s Way. The airlock malfunctioned, endangering the whole crew. Does Petty Officer Smith improbably get it closed in time before you Jump? Yes, but at what cost?
The idea is that you either auto-succeed or get a magnificent bonus to your death-defying risk, but that in the best tradition of Admiral Nelson or Winfield Scott Hancock, that victory comes with a very personal price. I see d66 charts you roll on for your injury for Army, Navy, Marines, and Scouts. Perhaps you come away with a slight limp (-1 DEX). Or perhaps your extended recovery leaves you weak (-1 STR). Maybe you’ll need a prosthetic hand, but what’s that to a Hero of the Fleet? Besides, that facial scar makes you look dashing.
Mongoose Traveller already has an optional “death or glory” type rule for their Event tables during character generation, but this would be for more in-play.
Theoretical Size/Price: 16 pages, $1-2. This would be a pretty small pdf.
Imperial Navy Handbook
We already saw something like this with Martin J. Dougherty’s Grand Fleet (only more complex), but I’m imagining a cheap, easy-to-follow 32-page pdf here, along with some uniform ideas, rank illustrations, basic fleet structure, and so on. If you were a new recruit to the Imperial Navy, this would have everything you need. I’m thinking like a 32-page pdf here, directed towards novices and those who want easily-digestible bits about one of the services. A player decides to play a Naval character, simply hand them this. It would be cool to have the same thing for the Scouts, Marines, etc., at some point down the road.
Theoretical Size/Price: 32 pages, $3.50. Just because I like saying “three fiddy”.
Another grab n’ go title, this book would list common equipment (with relevant values and stats, where applicable) for some of the most commonly-used ship variants. Want to know what your Free Trader will likely have in its ship’s locker—how many weapons, vacc suits, what sort of other supplies? What about a mercenary cruiser, safari ship, or lab vessel? Don’t spend hours in Central Supply Catalog outfitting your ships while forgetting the basics—simply find your ship’s type, pick whether it’s Resources Level is Poor, Moderate, or High—and record what’s onboard.
Theoretical Size/Price: 32-48 pages, maybe a bit less depending on how extensive the descriptions are and how many different types of ships are represented. $2-3 or so?
Scout Survey Series
Basically, each entry in this series details a world, gives you the world basics, complete with world hexmap, trade, government, and population information, a brief Who’s Who and planet history, and a solid collection of adventure hooks. The idea is they can be dropped right in to a game or campaign and give your characters plenty to do. There have books done like this in the past (such as the Planetary Survey line with SJ Games), and I thought they were really interesting and useful.
Theoretical Size/Price: 16 pages each, let’s say for a buck each.
Of course, if I could write worth a toss, I’d do it myself. But for now, I’ll hope someone more talented comes along with the same ideas and intentions as I have.