Yesterday, good Chgowiz blogged about his rule of assigning 100 Experience Points for each Hit Dice of a creature. I’d quite forgotten he was giving that a whirl—I was bogged down in my own battles over XP.
I never figured out quite how I wanted to do XP in Castles & Crusades. I ended up with a default system of points for attendance, and a small bonus for the best roleplaying/moments/participation of the evening. It worked ok, but I got the distinct impression my group wanted something a bit more specific than the lump “attaboy” sum I was doing.
So will I give 1 HD=100 XP a whirl when we pick back up with fantasy? I’m not sure. I don’t give XP for treasure, but do for extra-credit things like finding/drawing a pic of your character, maintaining a character journal, or sharing something cool with the group. We’re in a bit of a summer lull right now, so it seems I have some time to reflect what I want to accomplish with how I hand out Experience.
I also occasionally hand out the much-coveted "Mulligan Stones", which allow a player to reroll one of their rolls (very vital in a game where I rolled frequently on some lethal encounter tables), so I’ll need to balance XP awards with that as well.
If you do anything off the beaten path in your D&D/C&C/S&W/LL/DD/Whateverwhatever game, I'd love to hear about it. It might just give me the extra bits I need!