Monday, October 4, 2010

At Cross-Ends

We had our first session of our new Pathfinder campaign this weekend, and it was a bit of a mixed bag--then again, first sessions usually are, aren't they?

Our GM has done a nice really nice job of creating this sandbox world for us to play in, but we don't really have much chemistry and direction yet.  I think a huge part of that is reconciling playstyles, between the gimmicky types, the number-crunchers, and the "true believers", who want to roleplay the pants off the game.  All three can be take to extremes, of course.

It's always a tough thing, because first sessions often strike a tone for the rest of a campaign. You're trying to define your character to a group, while still tenuously navigating the system, the setting, and the group dynamic.  It's a delicate thing, easily shaken, easily interrupted, especially if you aren't all pulling together. 

So, we'll have to see where things go.  We have a good foundation, and a good potential.  It's up to us to make the most of it.


JoeGKushner said...

I'm at the age know where unless I'm playing with complete strangers, even as a player, I'm going to ask the other players some questions just to avoid having a group of fighters or the obvious alignment issues that can sometimes crop up. It's best to try and get that out of the way before the first character even hits the ground.

Anonymous said...

Players should be gently/firmly nudged along, until they become a cohesive group. Too many choices in the beginning can be counter productive.