Yesterday marked my annual RPG Blog 2 RPG Awards, and while there were many fine games represented, there could only be a handful of winners. That’s where inadequacies of my chosen system come into play—some games are amazing, but don’t fit precisely into any of those bog-standard categories.
That’s where Shadow, Sword, & Spell comes into play. SS&S won an Honorable Mention for Best Game, but for me, it was more than that. It’s one of those rare RPG products that got me out of a creative funk I was in. It’s easy in this hobby to get in a funk, and not so easy to get out. With a simple design, an understanding of the lure of the Sword & Sorcery genre, and a game that seemed to be designed to really work with my thought process, SS&S was the right game in the right place at the right time. I know “Most Inspirational” wasn’t on my award list yesterday, but it should have been, for Shadow, Sword & Spell.
4 comments:
Holy cow man, thank you. I have to say one the highlights of the year for me, was seeing your reaction to this little game.
I am really humbled by this.
This is one I have been meaning to pick up. I have Colonial Gothic and really like it. Need to get this one too. I regret not buying it at GenCon this past year.
Colonial Gothic is a lot of fun, too. Such a cool premise, especially for us history lovers!
I have to say one the highlights of the year for me, was seeing your reaction to this little game. thesis example
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