Yesterday marked my annual RPG Blog 2 RPG Awards, and while there were many fine games represented, there could only be a handful of winners. That’s where inadequacies of my chosen system come into play—some games are amazing, but don’t fit precisely into any of those bog-standard categories.
That’s where Shadow, Sword, & Spell comes into play. SS&S won an Honorable Mention for Best Game, but for me, it was more than that. It’s one of those rare RPG products that got me out of a creative funk I was in. It’s easy in this hobby to get in a funk, and not so easy to get out. With a simple design, an understanding of the lure of the Sword & Sorcery genre, and a game that seemed to be designed to really work with my thought process, SS&S was the right game in the right place at the right time. I know “Most Inspirational” wasn’t on my award list yesterday, but it should have been, for Shadow, Sword & Spell.