I haven’t posted much this week, but between work, family, IndyCar (WILD weekend there, let me tell you), and finishing up some stuff on the Megaversal Ambassadors, there’s not been much time for RPG blogging. The good news is, yes, we’re playing Rifts again tomorrow night! More explosions to come, a small town to defend, and a bandit army that’s going to come at them with all sorts of tricks! 6 against 100—in Rifts, we call that a 50/50 shot.
I’m worried one of my players lost their character sheet; he thinks he left it at my house, and I don’t see it anywhere. I usually scan in character sheets, but our scanner hasn’t been working quite right as of late. Along with the fact that we’ll have another noob with us this evening (awesome!), it illustrates one of the big issues with Rifts character generation that I’ve oft mentioned before—it’s a lot of fun, but it isn’t a 5-10 minute job, especially with first-timers. That’s one of those things where Castles & Crusades* gets you up and going much quicker, whatever you think of the relative granularity involved.
I’ve been messing with a templates system, close to what you see in d6, but some of the classes are hard to pin down in any sort of template. For now, I’m going to have to hope we can knock it out relatively quickly in the time we have. Fortunately, when it’s one-on-one like this, it goes much quicker than trying to get an entire group to go step-by-step.
*-Speaking of Castles & Crusades, don't miss out on the C&C sale they're having right now at Troll Lord Games. A Player's Handbook for $10 is a steal!