Although I didn’t do any gaming this weekend, I still had a pretty nice time of it, in terms of RPG-related activity. I had long wanted to compile a handwritten book of some of my charts, tables, house rules, and special items for Castles and Crusades, and I got a nice jump on it on Friday night. I’m using an oversized acid-free sketchbook, and though it’d be easier to type it all out, there was something cathartic about having some time to myself, listening to my “relaxation” and “classical” playlists on Spotify and scribbling in this book all the while.
As much as I love my pdfs, there really is something nice about having this nice tome for use at the gaming table, even if it is in my chicken scratches.
I also decided to tackle my take on gem-based casting, where instead of regular spell components, casters must use precious metals or gems to cast spells. A 0-level spell may be cast with just a single copper or silver, but things get more expensive from there. Looking against spell components in the Castle Keeper’s Guide, some spells come out a little less expensive, whereas some are more expensive. For the highest-level spells, a flawless diamond or red ruby is needed. At lower spells, it might be a scrap of obsidian or tiger’s eye. It’s only for arcane casters; priests and the like must rely on their holy symbol, and I’m still working on some bits for that.
3 comments:
Interesting post. I like it very much. The way you are presenting your description is wonderful.I really enjoying it.
Not bad idea, but it causes a little bit inflation in the gem market. :)
Thank you,
Your blog is very informative.
I'll keep updated with your blog.
game blog
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