Kickstarter has been a lot of fun in the past year, even as I've had to try harder and harder to balance some form of a gaming life with everything else going on. Companies are finally aggressively going after niche products, with a clear-cut idea of just how many people are interested in a product before they go to press.
That's not really news to gamers, who have been among the earliest and best adopters of the Kickstarter/crowd funding strategy, but the nice part is the gaming hobby has found a powerful ally in getting many projects off the ground. Currently, the one I'm all about is Stark City.
If you've messed around with the ICONS RPG, you know it's a relatively light game that handles a sort of Neo-Silver Age feel exceedingly well, along with everything from the Avengers to the plight of the solo hero. While the game has had some delays in terms of support products (I know we're all shocked that would be the case for any RPG), Stark City looks to address that in a big way.
Sometimes, you just read the description for a product, and know you have to have it. That's how I feel on Stark City.
Both a modular city setting and city-building toolkit for ICONS (and therefore probably very easily used with any number of FATE-based iterations and/or supers games), Stark City can boast not only the talents of Steve Kenson (creator of ICONS and all-around Supers guru), but Steve Perrin (yes, the RuneQuest Steve Perrin!) is doing the backstory! In addition, there's a whole all-star host of artists and writers also playing their part with this project.
You can a pre-release copy of the Stark City pdf for a $10 funding pledge, or a softcover book, pdf, soundtrack, and your name in the credits for $25. Of course, there are swankier packages available, but I'll let you look at those yourself.
As I write this, Stark City has 37 days to go before the funding period closes, and is at $1,419 of $2,600 needed to ensure this project becomes fully funded. I'd love to see folks jump on board with this, mainly because I'm selfish and want this made, but also because this seems like the sort of setting that could become a very fun shared campaign world.